Archive for June, 2010
Shift Registers
by Tom on Jun.30, 2010, under Project Pinball
Ok so the propeller microprocessor has 32 Input/output ports. That is 32 wires from the CPU that can connect to other circuits. Now with a pinball machine project that uses many lights to make it look pretty, solenoids for the playfield, a video screen that I may use up to 4096 LEDs with, plus all the sound/music. 32 ports are simply just not enough. (continue reading…)
The Brains of a Pinball Machine
by Tom on Jun.21, 2010, under Project Pinball
The inner workings of the pinball machine will be controlled by a microprocessor. I have chosen the propeller processor by Parallax, http://www.parallax.com/ the same as what Ben used on his Bill Paxton Machine. It has a very good community with forums and sample code to help anyone get started. I purchased the P8X32A-Q44 SchmartBoard Kit which is a cheaper option but you have solder it all together yourself. And the parts are TINY!
Need skills!
by Tom on Jun.17, 2010, under Project Pinball
After a bit of research on what is required to make a pinball machine I’ve made a list of all the things I need to be able to do: (continue reading…)
Where do I start
by Tom on Jun.11, 2010, under Project Pinball
Ok, its easy to say “yeah i can do that” but to actually get off my arse and do it is another thing.
So the first thing I started to do was look and read all about pinball machines.
My friend Kenny suggested that I look at virtual pinball machines and to try and create one virtually first. So a few Google searches later I found Future Pinball at http://www.futurepinball.com/

It is a really incredible piece of software (and it’s 100% free!) (continue reading…)

